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Moriarty, Brian J.
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Procedurally Generated Architecture
Wu: A Cultural Export Game with Dynamic Difficulty
Before Eternity: An Adventure Game Inspired by Sufi Mysticism
Xeero
Video Games for Social Change: Representation and Religion through Play
Exploring Iterative Revelation in Storytelling
Xeero: A 3D Action-Puzzle-Platforming Game
A JavaScript Library for Hybrid Physical/Digital Board Games
TRANS-Gression: the game
Puzzle Design Using Iterative Discovery
Occlusion: Creating Disorientation, Fugue, and Apophenia in an Art Game
Trick of the Light: A Game Engine for Exploring Novel Fog of War Mechanics
Wu: A Cultural Export Game with Dynamic Difficulty
Xeero: A 3D Action-Puzzle-Platforming Game
A Visit to the Priory: An Interactive Audio Tour
Applying Game UX Techniques to Network Security Tools
Vir and the Army of Tenebrax
Tune Mountain: A Procedurally Generated Music Gamifier
Velum: A 3D Puzzle Game and Facial Analysis Study
Promoting IMGD Through Play
Socially Responsible Games
Unseeable
Don’t Look Back: Horror in Virtual Reality
Impaired Vision Simulation
Unseeable
Recreating the First Haptic Cinema Experience with Smartphones
Animated Module Map Generation System
SetBack U
Geometric-based 3D Game Engine
Cultural and Religious Worldbuilding
Creating Video Games for the Visually Impaired
Using Image Recognition Technology as a Gameplay Mechanic
WPI eSports Feasibility Study
Effort Upon Effort: Japanese Influences in Western First-Person Shooters
Prota Evolution: A Genetic Platformer
Video Game Archive: Sony PlayStation
Obscura
Percepto! The Birth of Haptic Cinema
Tetrageddon
Irrevocability in Games
Experimental Cinema
HTML5 Game Engine
Modular Digital Game System: An experiment in game design platforms
Battle Patrol
GeoBlade: An Audio-Driven Action-Adventure Game
Ellie's Spirit
Streams of Nurture - A Sustainable Aquaculture Game
Tetrageddon
The Devil's Dictionary/Permadeath In Venice
Medieval Weaponry Exhibit
Interactive Illustration
Interactive Cinema
A Proposal for an Educational Lunar Base Simulation Exhibit
Velum: A 3D Puzzle Game and Facial Analysis Study
Music Software Design
Node.js SQL Server for Data Analytics and Multiplayer Games
Historic Computer Simulation
Hyper Groove: An Interactive Music Game
An Annotated Analysis of Contemporary Game Design Literature
Visual Novel Anthology
Grail to the Thief: An Interactive Audio Adventure
Virtual Dr. Nim
Interactive Cinema
The Effect of Sound on the User Experience of Playing a Video Game
Competitive Gaming: Design and Community Building
Transmitting Information Across Time
A History of the Unity Game Engine
Experimental Cinema
Sea Level Simulation
Babies & Basilisks: An Asymmetric VR Party Game
Knecht: A Server for Data Analytics and Multiplayer Games
Operation Silo: A Procedurally Generated Puzzle Adventure
Experimental Cinema
MBJ IQP 1301
EGAD: The Electron Grid of Aligned Documents
Volsunga Saga Motion Comic Adaptation
The Experiential Impact of Integrating Player-Provided Name into Video Game Audio Dial...
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Major Qualifying Projects
44
Interactive Qualifying Projects
18
Masters Theses
13
Masters Reports
2
Year
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–
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Current results range from
2011
to
2022
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Creator
Acito, Daniel
1
Aguirre, Owen
1
Alemdar, Cem
1
Alexander, Stefan Utamaru
1
Andress, Warren
1
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Creators
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Advisor
Brown, David C.
1
Claypool, Mark L.
3
Cuneo, Joshua M.
2
Dempsey, James
2
Gutierrez, Edward R.
2
more
Advisors
»
Contributor
Brown, David C.
2
Cerini, Eric
2
Chery, Farley James
1
Claypool, Mark L.
1
Forgeng, Jeffrey
2
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Contributors
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Major
Computer Science
9
Interactive Media & Game Development
37
Interdisciplinary
7
Psychological Science
1
Unit (Department)
Interactive Media & Game Development
7
Interactive Media and Game Development
8
Publisher
Worcester Polytechnic Institute
77
Subject
Community
5
Computing
13
Culture
14
Environment
1
Health
1
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UN SDG
4 - Quality Education
1
Not Specified
3
Resource type
Major Qualifying Project
44
Interactive Qualifying Project
18
Thesis
13
Report
2
License
https://creativecommons.org/licenses/by/4.0/
1
Award
Provost's MQP Award
1