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Advisor
Moriarty, Brian J.
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The Experiential Impact of Integrating Player-Provided Name into Video Game Audio Dial...
Volsunga Saga Motion Comic Adaptation
EGAD: The Electron Grid of Aligned Documents
MBJ IQP 1301
Experimental Cinema
Operation Silo: A Procedurally Generated Puzzle Adventure
Knecht: A Server for Data Analytics and Multiplayer Games
Babies & Basilisks: An Asymmetric VR Party Game
Sea Level Simulation
Experimental Cinema
A History of the Unity Game Engine
Transmitting Information Across Time
Competitive Gaming: Design and Community Building
The Effect of Sound on the User Experience of Playing a Video Game
Interactive Cinema
Virtual Dr. Nim
Grail to the Thief: An Interactive Audio Adventure
Visual Novel Anthology
An Annotated Analysis of Contemporary Game Design Literature
Hyper Groove: An Interactive Music Game
Historic Computer Simulation
Node.js SQL Server for Data Analytics and Multiplayer Games
Music Software Design
Velum: A 3D Puzzle Game and Facial Analysis Study
A Proposal for an Educational Lunar Base Simulation Exhibit
Interactive Cinema
Interactive Illustration
Medieval Weaponry Exhibit
The Devil's Dictionary/Permadeath In Venice
Tetrageddon
Streams of Nurture - A Sustainable Aquaculture Game
Ellie's Spirit
GeoBlade: An Audio-Driven Action-Adventure Game
Battle Patrol
Modular Digital Game System: An experiment in game design platforms
HTML5 Game Engine
Experimental Cinema
Irrevocability in Games
Tetrageddon
Percepto! The Birth of Haptic Cinema
Obscura
Video Game Archive: Sony PlayStation
Prota Evolution: A Genetic Platformer
Effort Upon Effort: Japanese Influences in Western First-Person Shooters
WPI eSports Feasibility Study
Using Image Recognition Technology as a Gameplay Mechanic
Creating Video Games for the Visually Impaired
Cultural and Religious Worldbuilding
Geometric-based 3D Game Engine
SetBack U
Animated Module Map Generation System
Recreating the First Haptic Cinema Experience with Smartphones
Unseeable
Impaired Vision Simulation
Don’t Look Back: Horror in Virtual Reality
Unseeable
Socially Responsible Games
Promoting IMGD Through Play
Velum: A 3D Puzzle Game and Facial Analysis Study
Tune Mountain: A Procedurally Generated Music Gamifier
Vir and the Army of Tenebrax
Applying Game UX Techniques to Network Security Tools
A Visit to the Priory: An Interactive Audio Tour
Xeero: A 3D Action-Puzzle-Platforming Game
Wu: A Cultural Export Game with Dynamic Difficulty
Trick of the Light: A Game Engine for Exploring Novel Fog of War Mechanics
Occlusion: Creating Disorientation, Fugue, and Apophenia in an Art Game
Puzzle Design Using Iterative Discovery
TRANS-Gression: the game
A JavaScript Library for Hybrid Physical/Digital Board Games
Xeero: A 3D Action-Puzzle-Platforming Game
Exploring Iterative Revelation in Storytelling
Video Games for Social Change: Representation and Religion through Play
Xeero
Before Eternity: An Adventure Game Inspired by Sufi Mysticism
Wu: A Cultural Export Game with Dynamic Difficulty
Procedurally Generated Architecture
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Major Qualifying Projects
44
Interactive Qualifying Projects
18
Masters Theses
13
Masters Reports
2
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Current results range from
2011
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2022
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Creator
Acito, Daniel
1
Aguirre, Owen
1
Alemdar, Cem
1
Alexander, Stefan Utamaru
1
Andress, Warren
1
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Creators
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Advisor
Brown, David C.
1
Claypool, Mark L.
3
Cuneo, Joshua M.
2
Dempsey, James
2
Gutierrez, Edward R.
2
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Advisors
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Contributor
Brown, David C.
2
Cerini, Eric
2
Chery, Farley James
1
Claypool, Mark L.
1
Forgeng, Jeffrey
2
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Contributors
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Major
Computer Science
9
Interactive Media & Game Development
37
Interdisciplinary
7
Psychological Science
1
Unit (Department)
Interactive Media & Game Development
7
Interactive Media and Game Development
8
Publisher
Worcester Polytechnic Institute
77
Subject
Community
5
Computing
13
Culture
14
Environment
1
Health
1
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UN SDG
4 - Quality Education
1
Not Specified
3
Resource type
Major Qualifying Project
44
Interactive Qualifying Project
18
Thesis
13
Report
2
License
https://creativecommons.org/licenses/by/4.0/
1
Award
Provost's MQP Award
1