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Advisor
Moriarty, Brian J.
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Procedurally Generated Architecture
GeoBlade: An Audio-Driven Action-Adventure Game
Visual Novel Anthology
Operation Silo: A Procedurally Generated Puzzle Adventure
Video Game Archive: Sony PlayStation
Transmitting Information Across Time
Medieval Weaponry Exhibit
The Experiential Impact of Integrating Player-Provided Name into Video Game Audio Dial...
Don’t Look Back: Horror in Virtual Reality
Puzzle Design Using Iterative Discovery
Exploring Iterative Revelation in Storytelling
Video Games for Social Change: Representation and Religion through Play
Experimental Cinema
Experimental Cinema
Experimental Cinema
Sea Level Simulation
Recreating the First Haptic Cinema Experience with Smartphones
Geometric-based 3D Game Engine
A JavaScript Library for Hybrid Physical/Digital Board Games
Wu: A Cultural Export Game with Dynamic Difficulty
Wu: A Cultural Export Game with Dynamic Difficulty
Babies & Basilisks: An Asymmetric VR Party Game
EGAD: The Electron Grid of Aligned Documents
Interactive Illustration
Tune Mountain: A Procedurally Generated Music Gamifier
Percepto! The Birth of Haptic Cinema
Animated Module Map Generation System
Applying Game UX Techniques to Network Security Tools
Battle Patrol
Ellie's Spirit
HTML5 Game Engine
Hyper Groove: An Interactive Music Game
Impaired Vision Simulation
Grail to the Thief: An Interactive Audio Adventure
Interactive Cinema
Interactive Cinema
Knecht: A Server for Data Analytics and Multiplayer Games
Modular Digital Game System: An experiment in game design platforms
Tetrageddon
Node.js SQL Server for Data Analytics and Multiplayer Games
Obscura
Prota Evolution: A Genetic Platformer
SetBack U
Streams of Nurture - A Sustainable Aquaculture Game
Tetrageddon
The Devil's Dictionary/Permadeath In Venice
The Effect of Sound on the User Experience of Playing a Video Game
Unseeable
Unseeable
Using Image Recognition Technology as a Gameplay Mechanic
Velum: A 3D Puzzle Game and Facial Analysis Study
Velum: A 3D Puzzle Game and Facial Analysis Study
Vir and the Army of Tenebrax
Virtual Dr. Nim
Volsunga Saga Motion Comic Adaptation
Irrevocability in Games
WPI eSports Feasibility Study
Socially Responsible Games
Promoting IMGD Through Play
Music Software Design
MBJ IQP 1301
Historic Computer Simulation
Effort Upon Effort: Japanese Influences in Western First-Person Shooters
Creating Video Games for the Visually Impaired
Cultural and Religious Worldbuilding
Competitive Gaming: Design and Community Building
An Annotated Analysis of Contemporary Game Design Literature
A Proposal for an Educational Lunar Base Simulation Exhibit
A History of the Unity Game Engine
Xeero: A 3D Action-Puzzle-Platforming Game
Trick of the Light: A Game Engine for Exploring Novel Fog of War Mechanics
Occlusion: Creating Disorientation, Fugue, and Apophenia in an Art Game
A Visit to the Priory: An Interactive Audio Tour
Before Eternity: An Adventure Game Inspired by Sufi Mysticism
Xeero
Xeero: A 3D Action-Puzzle-Platforming Game
TRANS-Gression: the game
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Collections
Major Qualifying Projects
44
Interactive Qualifying Projects
18
Masters Theses
13
Masters Reports
2
Year
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–
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Current results range from
2011
to
2022
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Creator
Acito, Daniel
1
Aguirre, Owen
1
Alemdar, Cem
1
Alexander, Stefan Utamaru
1
Andress, Warren
1
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Creators
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Advisor
Brown, David C.
1
Claypool, Mark L.
3
Cuneo, Joshua M.
2
Dempsey, James
2
Gutierrez, Edward R.
2
more
Advisors
»
Contributor
Brown, David C.
2
Cerini, Eric
2
Chery, Farley James
1
Claypool, Mark L.
1
Forgeng, Jeffrey
2
more
Contributors
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Major
Computer Science
9
Interactive Media & Game Development
37
Interdisciplinary
7
Psychological Science
1
Unit (Department)
Interactive Media & Game Development
7
Interactive Media and Game Development
8
Publisher
Worcester Polytechnic Institute
77
Subject
Community
5
Computing
13
Culture
14
Environment
1
Health
1
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UN SDG
4 - Quality Education
1
Not Specified
3
Resource type
Major Qualifying Project
44
Interactive Qualifying Project
18
Thesis
13
Report
2
License
https://creativecommons.org/licenses/by/4.0/
1
Award
Provost's MQP Award
1