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Lindeman, Robert W.
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Errant: An iOS Fitness RPG
Video game learning and tutorials
Low-cost optical tracking for virtual environments
Errant: An iOS Fitness RPG
Artwork for a Casual Sports Game
Blinding Silence: A Sound-Based Puzzle Game
Blood Tide: Design of a 3D Computer Game
Chinmoku
Chinmoku
Climate Connections Card Game
Dreamspace: Design and Development of a First-Person, Story-Driven Puzzle Game
FitU: Motivating Fitness
Food Fight: Promoting self-care behaviors for the management of diabetes through a game
genometry: Using Smartphones to Control Interactive Content on Public Displays
GPU Optimization of an Existing Free-Viewpoint Video System
Handheld Controller for use in a Virtual Environment
Haptic Interactions with Virtual Reality
Hikari Hook: Game Development with the Oculus Rift and Handheld Motion Controllers
Hikari Michi: Studying Immersion in Games Using the Oculus Rift and Leap Motion Contro...
Hooping: a 3-D Space Racing Game
Kiip - A Skeletal Motion Capture Library
Maternal Instinct
Mini-Games for Tencent Boston: Prototyping two mini-games for Tencent Bostons upcoming...
Obsidian: Development of a Multiplayer Game with Adaptive Enemy Intelligence
Pandora: Purge of Pride an Interactive Narrative
Petrified- Design and Development of a Multiplayer Survival/Horror Game
Prince of Pride: Social AI in Games
Procedural Planet Generation
Railroad Runner
Robot Learning through Crowd-Based Games
The Alligator: A Video Game History of a Civil War Submarine
The EcoKids and the Paper Pests
Virtutopia: A Framework for Virtual Environments
World Wide Walk
Video Games vs. Diabetes: Using video games as an aid to self-care
The Use of Video Games for Training Users of Myoelectric Orthotics
Geocaching Motivations
Effects of 3D Audio and Video in Video Games
Camera Movement in First Person Games
An Augmented World: How wearable AR devices affect socialization
Tilt and Multitouch Input for Tablet Play of Real-Time Strategy Games
Hybrid and Coordinated 3D Interaction in Immersive Virtual Environments
A Unified Multi-touch Gesture based Approach for Efficient Short-, Medium-, and Long-D...
Evaluation of Multi-sensory Feedback in Virtual and Real Remote Environments in a USAR...
A Natural User Interface for Virtual Object Modeling for Immersive Gaming
An Initial Exploration of a Multi-Sensory Design Space: Tactile Support for Walking in...
Isometric versus Elastic Surfboard Interfaces for 3D Travel in Virtual Reality
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Collections
Major Qualifying Projects
34
Interactive Qualifying Projects
6
Masters Theses
5
PhD Dissertations
2
Year
Year range begin
–
Year range end
Current results range from
2004
to
2016
View distribution
Creator
Alea, Joseph Manuel
1
Alexander, Stefan U.
1
Alexander, Stefan Utamaru
1
Asplund, Dana Richard
1
Baker, Kyle Danley
1
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Creators
»
Advisor
Agu, Emmanuel O.
1
Chernova, Sonia
1
Claypool, Mark L.
1
Finkel, David
2
Fischer, Gregory S.
1
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Advisors
»
Contributor
Agu, Emmanuel O.
1
Bowman, Doug A.
1
Brown, David C.
2
Goodrich, Michael A.
1
Kiyokawa
1
more
Contributors
»
Project Center
Budapest, Hungary Project Center - MQP
1
Japan Project Center (Kyoto or Osaka) - MQP
8
Kyoto, KUAS Japan MQP
1
Major
Computer Science
14
Electrical & Computer Engineering
1
Humanities & Arts
1
Interactive Media & Game Development
25
Interdisciplinary
13
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Majors
»
Unit (Department)
Computer Science
5
Interactive Media and Game Development
2
Publisher
Worcester Polytechnic Institute
47
Subject
Community
2
Computing
5
Culture
6
Health
2
Innovation
1
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Subjects
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Resource type
Major Qualifying Project
34
Interactive Qualifying Project
6
Thesis
5
Dissertation
2
Award
Provost's MQP Award
2