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Lindeman, Robert W.
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Isometric versus Elastic Surfboard Interfaces for 3D Travel in Virtual Reality
An Initial Exploration of a Multi-Sensory Design Space: Tactile Support for Walking in...
A Natural User Interface for Virtual Object Modeling for Immersive Gaming
Evaluation of Multi-sensory Feedback in Virtual and Real Remote Environments in a USAR...
A Unified Multi-touch Gesture based Approach for Efficient Short-, Medium-, and Long-D...
Hybrid and Coordinated 3D Interaction in Immersive Virtual Environments
Tilt and Multitouch Input for Tablet Play of Real-Time Strategy Games
An Augmented World: How wearable AR devices affect socialization
Camera Movement in First Person Games
Effects of 3D Audio and Video in Video Games
Geocaching Motivations
The Use of Video Games for Training Users of Myoelectric Orthotics
Video Games vs. Diabetes: Using video games as an aid to self-care
World Wide Walk
Virtutopia: A Framework for Virtual Environments
The EcoKids and the Paper Pests
The Alligator: A Video Game History of a Civil War Submarine
Robot Learning through Crowd-Based Games
Railroad Runner
Procedural Planet Generation
Prince of Pride: Social AI in Games
Petrified- Design and Development of a Multiplayer Survival/Horror Game
Pandora: Purge of Pride an Interactive Narrative
Obsidian: Development of a Multiplayer Game with Adaptive Enemy Intelligence
Mini-Games for Tencent Boston: Prototyping two mini-games for Tencent Bostons upcoming...
Maternal Instinct
Kiip - A Skeletal Motion Capture Library
Hooping: a 3-D Space Racing Game
Hikari Michi: Studying Immersion in Games Using the Oculus Rift and Leap Motion Contro...
Hikari Hook: Game Development with the Oculus Rift and Handheld Motion Controllers
Haptic Interactions with Virtual Reality
Handheld Controller for use in a Virtual Environment
GPU Optimization of an Existing Free-Viewpoint Video System
genometry: Using Smartphones to Control Interactive Content on Public Displays
Food Fight: Promoting self-care behaviors for the management of diabetes through a game
FitU: Motivating Fitness
Dreamspace: Design and Development of a First-Person, Story-Driven Puzzle Game
Climate Connections Card Game
Chinmoku
Chinmoku
Blood Tide: Design of a 3D Computer Game
Blinding Silence: A Sound-Based Puzzle Game
Artwork for a Casual Sports Game
Errant: An iOS Fitness RPG
Low-cost optical tracking for virtual environments
Video game learning and tutorials
Errant: An iOS Fitness RPG
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Collections
Major Qualifying Projects
34
Interactive Qualifying Projects
6
Masters Theses
5
PhD Dissertations
2
Year
Year range begin
–
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Current results range from
2004
to
2016
View distribution
Creator
Alea, Joseph Manuel
1
Alexander, Stefan U.
1
Alexander, Stefan Utamaru
1
Asplund, Dana Richard
1
Baker, Kyle Danley
1
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Creators
»
Advisor
Agu, Emmanuel O.
1
Chernova, Sonia
1
Claypool, Mark L.
1
Finkel, David
2
Fischer, Gregory S.
1
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Advisors
»
Contributor
Agu, Emmanuel O.
1
Bowman, Doug A.
1
Brown, David C.
2
Goodrich, Michael A.
1
Kiyokawa
1
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Contributors
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Project Center
Budapest, Hungary Project Center - MQP
1
Japan Project Center (Kyoto or Osaka) - MQP
8
Kyoto, KUAS Japan MQP
1
Major
Computer Science
14
Electrical & Computer Engineering
1
Humanities & Arts
1
Interactive Media & Game Development
25
Interdisciplinary
13
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Majors
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Unit (Department)
Computer Science
5
Interactive Media and Game Development
2
Publisher
Worcester Polytechnic Institute
47
Subject
Community
2
Computing
5
Culture
6
Health
2
Innovation
1
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Resource type
Major Qualifying Project
34
Interactive Qualifying Project
6
Thesis
5
Dissertation
2
Award
Provost's MQP Award
2