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Isometric versus Elastic Surfboard Interfaces for 3D Travel in Virtual Reality
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An Initial Exploration of a Multi-Sensory Design Space: Tactile Support for Walking in Immersive Virtual Environments
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A Natural User Interface for Virtual Object Modeling for Immersive Gaming
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Evaluation of Multi-sensory Feedback in Virtual and Real Remote Environments in a USAR Robot Teleoperation Scenario
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A Unified Multi-touch Gesture based Approach for Efficient Short-, Medium-, and Long-Distance Travel in VR
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Hybrid and Coordinated 3D Interaction in Immersive Virtual Environments
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Tilt and Multitouch Input for Tablet Play of Real-Time Strategy Games
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An Augmented World: How wearable AR devices affect socialization
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Camera Movement in First Person Games
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Effects of 3D Audio and Video in Video Games
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