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Traffic Sensitive Active Queue Management for Improved Quality of Service
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Network Latency and Cloud Games: A Study Using GamingAnywhere
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Best-fit load balancing for a Beowulf cluster
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Integrating distributed inter-process communication with PANTS on a Beowulf cluster
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The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
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Putting PANTS on Linux -- transparent load sharing in a Beowulf cluster
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The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
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Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System
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Intelligent Simulation of Worldwide Application Distribution for OnLive’s Server Network
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