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Claypool, Mark L.
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Video games
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Nova - Using Temporal Scaling for Latency Compensation in a Cloud-based Game
RUN FOR FUN USER STUDIES
Run for Fun - Measuring Exergame Enjoyment
Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
Video Game Archives: Massachusetts
The Importance of Matchmaking in League of Legends and its Effects on Users
The impact of frame rate and resolution on player movement in first-person shooters
The Effects of Network Latency on Player Gaming Experience
The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services
The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
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Interactive Qualifying Projects
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Major Qualifying Projects
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Anouna, James Galbraith
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Ansel, Adam
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Bearce, Christopher Everett
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Benson, Eric Robert
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Blackman, Joseph Charles
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Agu, Emmanuel O.
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Claypool, Mark L.
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Finkel, David
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Computer Science
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Worcester Polytechnic Institute
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Interactive Qualifying Project
12
Major Qualifying Project
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