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Bianchi, Frederick W.
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Interactive Qualifying Project
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Culture
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Planning Acoustics and Recording Equipment for a Live Stream
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Digital Asset Management System
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E-bike Usage on the Carriage Roads
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Trail View Website
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RUN-TIME MIDI TRANSITION ALGORITHM FOR INTERACTIVE MEDIA AND GAMES
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Large Scale Sound Installation Design: Psychoacoustic Stimulation
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Interactive Venic-- Using Art and Games to Bring Awareness to Venetian Social Concerns
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WICN Android Application
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Voice Controlled Music Sequencer
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Traversing the Labyrinth: A Comprehensive Analysis of Pedestrian Traffic in Venice
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The virtual conductor
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The Virtual Choir
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The sounds of WPI
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The progression of electronic musical instruments
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The Noises of Venice: An Exploration of Noise in a Historic City
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The Impact of digital audio compression on society
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The Building Blocks of Venice: preserving knowledge of a city's infrastructure and maintenance
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Textiles: From Waste to Resources in Denmark
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Sound Design Game
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Sound Archive: Acadia National Park
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Sonification- A brief study in music
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Simple Individualization of Head Related Transform Functions
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Recording of WPI musical groups in Alden Hall.
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Promoting the Music Division at WPI.
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PreserVenice: Preserving the Material Culture of Venice
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Music Composition Using a Real-Time MRI Biofeedback System
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Multichannel Sound Perception and Learning
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Multichannel Sound Installation IQP
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Multi Channel Audio Environment
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Media sharing and the music industry.
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Human Bandwidth
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Historic Bridge Restoration
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High Bandwidth Acoustics – Transients/Phase/ and the Human Ear
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Feasibility of a WPI Project Center in Bar Harbor, Maine
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Expanding the Human Bandwidth Through Subvocalization and Other Methods
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Efficacy of Multichannel Audio Versus Stereo in Word Recall
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Digitizing the Archives of the Private Committees for the Safeguarding of Venice
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Designing a performance room.
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Creativity and Flow in Music
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Bar Harbor Sound Design
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Audio Environment Design Applied To Long Duration Space Missions
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An Electronic Interface to Aid in Learning How to Play a Musical Instrument
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