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Live Performance and Emotional Analysis of MathSpring Intelligent Tutor System Students
1 di 10
Increasing the Variety of Problem Designs and Human Computer Interaction of the MathSpring Intelligent Tutoring System for Students
2 di 10
Evaluating Grit Through the use of MathSpring in Individualistic and Collectivist Cultures
3 di 10
Supporting Users of the Wearable Learning Cloud Platform through Improved Usability
4 di 10
Improving Math Learning With Embodied Game- Based Mobile and Wearable Technologies
5 di 10
Translating and Localizing a Mathematics Tutoring System to a Spanish Speaking Country
6 di 10
Technology for Games in Argentina
7 di 10
Improving MathSpring with Minigame Breaks and Translation
8 di 10
Physical Games for Learning II
9 di 10
Physical Learning through Technology: Cyberhoodies
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