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Tangram Race Mathematical Game: Combining Wearable Technology and Traditional Games for Enhancing Mathematics Learning
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Tracing Knowledge and Engagement in Parallel by Observing Behavior in Intelligent Tutoring Systems
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Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology
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Improving User Interface and User Experience of MathSpring Intelligent Tutoring System for Teachers
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An Inductive Method of Measuring Students’ Cognitive and Affective Processes via Self-Reports in Digital Learning Environments
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Designing a Visual Programming Language for the Creation of Multiplayer Embodied Games
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Improving User Interface and User Experience of MathSpring Intelligent Tutoring System for Students
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Physical Games for Learning
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Physical Learning through Technology: Cyberhoodies
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Physical Games for Learning II
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Improving MathSpring with Minigame Breaks and Translation
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Technology for Games in Argentina
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Translating and Localizing a Mathematics Tutoring System to a Spanish Speaking Country
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Improving Math Learning With Embodied Game- Based Mobile and Wearable Technologies
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Supporting Users of the Wearable Learning Cloud Platform through Improved Usability
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Evaluating Grit Through the use of MathSpring in Individualistic and Collectivist Cultures
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Increasing the Variety of Problem Designs and Human Computer Interaction of the MathSpring Intelligent Tutoring System for Students
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Live Performance and Emotional Analysis of MathSpring Intelligent Tutor System Students
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