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Remote Execution for 3D Graphics
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Energy-Efficient Interactive Ray Tracing of Static Scenes on Programmable Mobile GPUs
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The Study of Energy Consumption of Acceleration Structures for Dynamic CPU and GPU Ray Tracing
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Energy-Efficient Photon Mapping
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Application-Directed DVFS using Multiple Clock Domains on Graphics Hardware
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Ubiquitous Scalable Graphics: An End-to-End Framework using Wavelets
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Adaptive Spectral Mapping for Real-Time Dispersive Refraction
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Programmable Image-Based Light Capture for Previsualization
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A Context-Aware Smartphone Application to Mitigate Sedentary Lifestyle
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Many-Light Real-Time Global Illumination using Sparse Voxel Octree
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