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Advisor
Agu, Emmanuel O.
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2018
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Alcogait Gamification
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Mobile Behavior Based Authentication
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Drunk Selfie Detection
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Learning Exergame Enjoyment
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RUN FOR FUN USER STUDIES
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Sensing Depression
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IntoxiGait Deep Learning: Investigating deep learning to predict intoxication levels using smartphones and smartwatches
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Fact or Fiction
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Major Qualifying Projects
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Interactive Qualifying Projects
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Masters Theses
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Year
2018
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Creator
Ball, Damon Clark
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Banatoski, Ian M
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Bearce, Christopher Everett
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Benson, Bryan Joshua
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Bremner, Joseph S
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Advisor
Agu, Emmanuel O.
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Claypool, Mark L.
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Rundensteiner, Elke A.
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Contributor
Agu, Emmanuel O.
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Project Center
Microsoft-Boston, Massachusetts Project Center - MQP
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Major
Computer Science
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Interactive Media and Game Development
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Worcester Polytechnic Institute
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Culture
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Major Qualifying Project
6
Interactive Qualifying Project
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Thesis
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