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Compensating for Network Latency in Cloud-based Game Streaming using Control Assistance in a Top-down Game
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Compensating for Network Latency in Cloud-based Game Streaming using Control Assistance in a Top-down Game
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A Playout Buffer for Moonlight Cloud-Based Game Streaming to Smooth out Network Jitter
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Exploring Adaptive Time Delay as a Latency Compensation Technique in First Person Shooter Games
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Towards the Adoption of Attribute Scaling in Cloud-based Game Streaming
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Improving QUIC Slow Start Behavior in Satellite Networks with SEARCH
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Monitoring Distributed Systems with Open-Source Software
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Text Summarization using Natural Language Processing
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SV MQP '23 - NVIDIA Profiling
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SV MQP '23 - NVIDIA Tegra
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