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Ubiquitous Scalable Graphics: An End-to-End Framework using Wavelets
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Application-Directed DVFS using Multiple Clock Domains on Graphics Hardware
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Energy-Efficient Photon Mapping
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The Study of Energy Consumption of Acceleration Structures for Dynamic CPU and GPU Ray Tracing
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Energy-Efficient Interactive Ray Tracing of Static Scenes on Programmable Mobile GPUs
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Using Bandwidth Estimation to Optimize Buffer and Rate Selection for Streaming Multimedia over IEEE 802.11 Wireless Networks
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Remote Execution for 3D Graphics
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