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Compensating for Network Latency in Cloud-based Game Streaming using Control Assistance in a Top-down Game
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Compensating for Network Latency in Cloud-based Game Streaming using Control Assistance in a Top-down Game
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The Impact of Latency on Players in First-person Shooter Games
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Residential Network Security: Using Software-defined Networking to Inspect and Label Traffic
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“Meng” - Live Coding in Virtual Reality
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“Meng” - Live Coding in Virtual Reality
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Exploring Iterative Revelation in Storytelling
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Disrupting Attacker Value Propositions in Residential Networks
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“Meng” - Live Coding in Virtual Reality
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The Effects of Latency and Game Device on Moving Target Selection
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