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Testing the Group Task Demands-Resources Model among IT Professionals
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A Systems Approach towards Developing a Diagnostic System for Complex Robots
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Negotiations and Play
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Young Adult Health Promotion: Supporting Research Design with Eye-Tracking Methodologies
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The Relationship of Demographics to Consumers’ Use of an Extended Range of E-Health Services
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An Examination of Ads and Viewing Behavior: An Eye Tracking Study on Desktop and Mobile Devices
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How Role-Playing Builds Empathy and Concern for Social Justice
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Global Projects Preparation: Infusing Information Literacy into Project-Based Curricula
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A Sophomore-Level ECE Product Design Experience
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Trust and Other Cognitive Antecedents of Intention to Comply with Spam Email
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Many Hands on the Elephant: How a Transdisciplinary Team Assesses an Integrative Course
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SERPs and Ads on Mobile Devices: An Eye Tracking Study for Generation Y
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Generation Y, Baby Boomers, and Gaze Interaction Experience in Gaming
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Work in Progress: A Taxonomy for Faculty Scaffolding of Project-Based Learning
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Can Fixation on Main Images Predict Visual Appeal of Homepages?
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Reflections on Fifteen Years of Service-Learning Projects in Thailand
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The Theatre of Humanitarian Engineering
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Benefits of a Project-Based Curriculum: Employers' Perspectives
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Creativity in the Generation of Machine Rhythms
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Designing for Success: Creating Business Value with Mobile User Experience (UX)
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