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Understanding and Engagement through Dynamic Technology and Gamified Learning Environments
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Expansion of Blue Economy Startup Sea the Change Into New Markets
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FinTech Project B23 - Creating A Minimum Viable Product for Worcester Red Sox’s Enterprise Mobile Application
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Neuromorphic Model of the Human Auditory System
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A website for teachers, students, and community interactions
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Post-Disaster Aid Distribution
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Improving Computing Efficiency and Reducing Carbon Footprint for Turing Cluster
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Isolation-Centric Operating Systems for the Enterprise
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Microplastics in Water, Air, and Foods
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Gamification of the Dar Si Hmad Fog Water Harvesting Project in Morocco: Creating a Role-playing Curriculum to Integrate STEM and Humanities Content
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