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Compensating for Network Latency in Cloud-based Game Streaming using Control Assistance in a Top-down Game
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Compensating for Network Latency in Cloud-based Game Streaming using Control Assistance in a Top-down Game
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“Meng” - Live Coding in Virtual Reality
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“Meng” - Live Coding in Virtual Reality
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Exploring Iterative Revelation in Storytelling
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“Meng” - Live Coding in Virtual Reality
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A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Compensation
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Towards Automatically Generating Playable Summaries
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360 Gunner - A 2D platformer to evaluate network latency compensation
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