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Compensating for Network Latency in Cloud-based Game Streaming using Control Assistance in a Top-down Game
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Compensating for Network Latency in Cloud-based Game Streaming using Control Assistance in a Top-down Game
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The Effects of Latency and Game Device on Moving Target Selection
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A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Compensation
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Towards Automatically Generating Playable Summaries
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360 Gunner - A 2D platformer to evaluate network latency compensation
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Defying Disaster: Earthquake
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Defying Disaster: Earthquake
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A Serious Game: Defying Disaster Earthquake
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WHITE - Achieving Fair Bandwidth Allocation with Priority Dropping Based On Round Trip Times
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